


Affinity Designer gives the icon designer some well thought-out and convenient tools for creating large icon sets. We like large icon sets of hundreds even thousands of icons. Icon designers rarely create icon sets of a single icon. It is difficult to cover grids without, at least, mentioning slices, exporting, and snapping. Additionally, Affinity Designer gives you the option of setting a gutter between grid divisions so you can have isolated grid cells instead of a uniform grid that covers your entire workspace with a single grid. With the Grid and Axis Manager you can set the vertical and horizontal (or diagonal) grid lines separately or, in the Advanced Mode, make them uniform. Affinity Designer’s grid control is more advanced than that of Adobe Illustrator. The Basic mode allows you to specify the spacing of grid lines and the number of divisions. The manager has two modes: Basic and Advanced. Affinity Designer has an automatic grid that will show smaller and smaller sub-divisions as you zoom in but you can also set your own fixed grids using Grid and Axis Manager. Setting up custom grids in Affinity Designer is done using the Grid and Axis Manager under Menu > View. Affinity Designer requires a bit of a paradigm shift, but it may be exactly the tool you are looking for.
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We encourage the reader to download the free trial and take the time to learn the concepts and techniques. Since the focus of our review is targeted to icon design, it is therefore admittedly and by necessity very limited. In this review we will examine how Affinity Designer addresses the core concerns of icon designers. Affinity Designer focuses on one thing: drawing vector graphics, really well. Gone are tools like Symbol Sprayer, Charts, Pucker Tool, Bloat Tool, and Scallop Tool. Rather than simply copy how Adobe Illustrator works, Serif Labs, has, in many cases with Affinity Designer, chosen to focus on first principles and to redefine how designers work with vector graphics.Īffinity Designer strips out a lot of the lesser-used features of Illustrator and focuses on the core tools necessary for authoring vector graphics.

In Iconfinder’s review of Adobe Illustrator last week, we mentioned that most products compete by analogy, meaning that new, competitor products try to do the same things, only better. Matt Priestley, lead developer for Affinity Designer echoes the same sentiment when he says, “I want our products to be good in their own right: It’s not good enough to be better than ‘x’ or ‘y’, you should just be really good and that be the end of the sentence”. you boil things down to the most fundamental truths…and then reason up from there.” we are doing this because it’s like something else that was done, or it is like what other people are doing. The normal way we conduct our lives is we reason by analogy. Elon Musk, in an interview on Foundation, has been quoted as saying “I think it’s important to reason from first principles rather than by analogy.
